Clash of the Genres's standard game mode is King of the Hill. The first player to reach a certain victory point value wins. Each player starts with 7 health and a hand of five cards, spawning on the red "Player Start" areas on the board. Each player takes a turn with 2 actions such as moving their pawn around the board or playing cards from their hand. Think Magic the Gathering meets a DnD encounter. Players that lose all their health must discard their hand and respawn once it is their next turn. They draw a new hand of five cards and place their pawn on a Player Start or closest free space from the Player Start.
Event cards are played after a full round of player turns have finished. These will affect all players, and can shake up the battle with more cards, more information, or a shrinking arena.
Zone cards affect a 3x4 or 4x3 area on the arena spaces. They can be placed anywhere and can even stack their effects on each other. Up to four can be out at a time, and they remain on the board until removed/destroyed.
The Center Space in King of the Hill rewards a player with a card draw, a heal, and a victory point at the start of their turn. Be careful, this singles you out and can leave you vulnerable!
Roguelike board game: There are 100 unique cards to utilize on the battlefield, and you never quite know what hand you will have (or how long you'll have it). Tactical combat chaos!
Other game modes: Clash of the Genres supports 2v2 and 1v1 deathmatches as alternate game modes.